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Post by Majo on Jun 11, 2020 16:26:04 GMT
Hello, After finishing off some of this Kids wearing black and Talking that they wanna die (Goths, happy to help them ), I sent my victorious Trustimannes to the Settlement to round up now unused stuff. I wanted to spead Things up, and wanted to make them run; the only Option I had was "gallop" (ok, they came like the 4 horse-men over my enemies, but this might be unintended). This might be related to the bug, that some of my Warriors don't take part in plundering, because 1 of my men was not selectable ... I will take a look, if this is reproducable... Best regards Majo
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Post by Majo on Jun 11, 2020 19:42:17 GMT
Also appeared in retry, only in raiding-phase
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Post by Majo on Jun 12, 2020 8:16:49 GMT
Eils,
galloping men seem not to be limited to Franks; everytime I finish off the last enemy with a horseback-unit, running is switched with galloping for the raiding-phase. In Combat-log it is correctly referred as running.
Best regards
Majo
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Post by ChoopTwisk on Jun 13, 2020 15:08:28 GMT
Hi, raiding did have a couple of errors when battle ended 1) units with effects from battle like stunning, turn ended etc were unable to participate. 2) units with movement consumed last turn before raiding didn't have their movement range reset. 3) units couldn't turn on/off gallop or sprint in raiding. 4) there was an occasional error thrown that also caused weird behavior further down the continuation of the game.
All of which are fixed in the next patch, thank you ^^
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