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Post by Majo on Jun 11, 2020 16:19:13 GMT
Hello,
perhaps this is intended, then it is not a bug:
in current Version (1.1.7) you can attack 2 times in melee, full move to next enemy and then attack again (if you have enough Stamina), for me it would be more intuitive, if you spend time attacking somebody, your movement-range is reduced (perhaps by 30% for every attack you done in this turn) and you don't have the same range like you Buddy, who is only moving.
Best regards
Majo
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Post by ChoopTwisk on Jun 13, 2020 15:23:17 GMT
Hello,
In current version, a unit can attack up to 3 times melee in one turn provided the unit has enough ACP to carry the attacks. Some attacks disable further melee/ranged attacks for the remainder of the turn. Also, Strong attacks cost 2 ACPs, and if the unit consumed any ACP in that turn for switching weapons or using another attack for example, then a strong attack will consume all the remaining ACPs instead.
Every movement action costs 1 MP (movement point) regardless of the distance travelled.
So a unit can attack 2 melees (consuming ACPs) then move (consume MP) then attack again (if enough ACP is available for the attack).
Some attacks also disable movement when used, and some attacks are disabled if the unit did move in that turn.
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